Some of you reading this may be aware already but in addition to writing for this blog I write and design tabletop games! I’ve been doing this for a few years now, off and on in my spare time, not as any real career path or focus, but it’s work I (mostly) love doing and sharing with the world.
After my first committed group of Dungeons and Dragons players dissolved, I settled in with another couple of groups in a role that was new to me: that of the GM. As many of you may know, being a GM is like being a large beetle that has gotten rolled on to its back: people are interested, they want to watch you struggle a bit, they might even feel bad for you, but they’re not going to flip you back over and help you out of this predicament, because then the fun would be over. So I spent many years s designated GM for the various groups I became a part of, and – to be honest – this suited me well.
But the one thing I always craved and had trouble finding was the GM-less experience, being able to play the game as a participant alongside my friends without the need for a moderator, just us and the game interfacing at the same level. And there are tons of great games that offer this! But I wanted more, wanted them so bad that I decided to start making them myself. My core design principles were that the games would be simple enough for players new to tabletop gaming to understand with relative ease, to make games that were thoughtful about the way they depicted the world and its inhabitants, and that these games reflect my own minimalist tastes. Oh, and they’re always free.
My first truly completed game was actually released recently. our hope is You is a game greatly inspired by Avery Alder’s incredible The Quiet Year, and is a science-fiction, apocalyptic storytelling game wherein players explore the path of a starship escaping a doomed planet from the perspective of those left behind. Looking back, I have my criticisms with my own design, but feedback from people I know personally who played it was positive and that’s good enough for me. If you’re curious, you can find that game here: our hope is You by Vulpes Valentine
The main reason I decided to make this post was actually to announce my current project, another GM-less storytelling game for 1-5 players which I have tentatively titled, For the Good of the Flock. It combines my love of tragedy-laden stories of doomed peoples with the chaotic elements of group decision-making, and my strange, obsessive love for the word “flock”.
In this game, you and your fellow players tell the story of a now lost culture of nomadic people, telling their history and charting their rises, their falls, and their steady decline into entropy. There are survival game-esque mechanics as well as a sort of Mad Libs approach to narration, both of which I think add additional layers to the game that my previous works have lacked. Essentially, you draw a random event each turn and have to decide how to approach the situation at hand in the manner that will yield the best results for your people.
However, you are not the sole voice in this decision, and the rest of your companions have a nearly equal degree of sway in the matter, making each decision a constant struggle to maintain order and harmony among your people to avoid rash actions that will leave them hurting for supplies, or even get people killed.
It’s chaotic and yet oddly meditative, with a rhythmic flow to the gameplay that I think folks will enjoy. I’m having a ton of fun designing it.
I will hopefully have more to share on this soon, so stay tuned for updates!